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We are going to use many popular DCC tools during our journey to create Silverlight 3D games. As many of these tools are very expensive, we will use some open source and free alternatives to carry out the most important tasks. A good practice before beginning 2D and 3D game development is to research the tools used to create the 2D and 3D digital content. This way, we will have a better idea of how to create the different scenes and the most common techniques. Later, we will learn the programming techniques used to give life to these graphics-related operations.
These are the steps to do it: 1. Create a new C# project using the Silverlight Application template in Visual Studio or Visual C# Express. Web as the project's name. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Lights, Camera, and Action! 2. The IDE is going to present a dialog box showing many options for a new Silverlight application. Activate the Host the Silverlight application in a new Web site checkbox, as shown in the following screenshot: 3.
Besides, many converters are still in alpha versions and have problems when we need to convert complex vector art. The game must be finished on or before the due date. Therefore, to avoid problems related to XAML vector assets, we are going to perform additional steps. But we will be sure that the resulting XAML will work fine with Silverlight 3. Time for action – creating the scalable digital content in XAML As you do not have access to professional digital artists yet, you must download some free clipart and then prepare it to be a part of a scalable game demonstration.