By Ron Penton
Are you prepared to aim your hand at programming video games utilizing C#? "Beginning C# online game Programming" is your excellent introductory guide—designed to jumpstart your adventure with C# and DirectX nine. It comprises the elemental issues you’ll want to know and covers extra themes that you’ll locate priceless alongside the way in which. commence with a complete examine programming with C#—from the fundamentals of periods to complicated issues similar to polymorphism and abstraction. Then it’s directly to DirectX nine as you how you can create a easy framework and a Direct3D gadget. You’ll additionally conceal DirectSound and DirectInput. placed your newfound wisdom to the try out as you application a whole game!
Provides actual newcomers with the programming talents they should create video games utilizing C#.
Shows readers how you can mix C# with DirectX 9.
Covers entire video game improvement issues, together with sound and graphics.
Comes entire with Q&As, broad end-of-chapter workouts, and a CD to enhance self-practice and studying.
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Additional resources for Beginning CSharp Game Programming
Now I want to cover conditional statements, the use of which is known as branching. Essentially, branching allows a computer program to look at a given set of variables and decide whether it should continue executing or should branch to a different part of the program. C# has a few conditional statements built in to the language; all of them were inherited from C, so you may be familiar with them. 23 24 Chapter 2 The Basics if Statements Quite often in a program, you will want to test to see if a condition is true or not, and then take action depending on the outcome.
2. 2 Basic Mathematical Operators in C# Operator Symbol Example Result Addition Subtraction Multiplication Division Modulus Increment Decrement + * / % ++ — 5+6 6-5 6*7 8/4 9%3 10++ 10— 11 1 42 2 0 11 9 The first four operators are no-brainers, or at least they ought to be. The fifth operator may be new to you if you haven’t done a lot of programming before. ” Basically, the result from a modulus operation is the same as the remainder if you took the first number and divided it by the second. 2, 3 divides into 9 evenly, so the remainder is 0.
Fuel = 100; That was pretty easy, wasn’t it? Differences between Structures and Classes In C#, there are a few fundamental differences between classes and structures. Structures are meant to be lightweight constructions, meaning they’re usually very simple and don’t have a lot of complex features in them. Structures are also usually smaller than classes, so C# will always create structures as value types (meaning they will always be created on the stack). Basics of Structures and Classes Classes, unlike structures, are always reference types, and thus are always created on the heap, rather than on the stack.