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A delegate instance encapsulates a method – a callable entity. For instance methods, a callable entity consists of an instance and a method on the instance. If you have a delegate instance and an appropriate set of arguments, you can invoke the delegate with the arguments. Similarly, for static methods, a callable entity consists of a class and a static method on the class. An interesting and useful property of a delegate is that it does not know or care about the class of the object that it references.

M, provided the type of E is D or a class derived from D. M. 1). x = 1; // Ok } } within A, it is possible to access x through instances of both A and B, since in either case the access takes place through an instance of A or a class derived from A. However, within B, it is not possible to access x through an instance of A, since A does not derive from B. 4 Accessibility constraint s Several constructs in the C# language require a type to be at least as accessible as a member or another type. A type T is said to be at least as accessible as a member or type M if the accessibility domain of T is a superset of the accessibility domain of M.

In other words, #define and #undef must precede any "real code" in the file, or a compile-time error occurs. Thus, it is possible to intersperse #if and #define as in the example below: #define A #if A #define B #endif namespace N { #if B class Class1 {} #endif } The following example is illegal because a #define follows real code: #define A namespace N { #define B #if B class Class1 {} #endif } A #undef may "undefine" a name that is not defined. The example below defines a name and then undefines it twice; the second #undef has no effect but is still legal.

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